Five and a half now, actually. But who’s counting? I’m back for a good old longform article, it’s been a while.
The reason I’m writing this now is that tomorrow, the Nintendo Switch 2 will finally be unveiled to the world. It was announced in February and looks tantalizing, sleek and elegant and sexy, but still mysterious. Soon we’ll know all the juicy details like how much power the system is packing and what brand-new Switch 2 games will be kicking things off. How much will this new console cost? Is mouse mode for real? And when will it actually launch? Just around the corner in June, if the rumours are to be believed. But we’ll see.
Last week, what will probably be the last Nintendo Direct presentation aimed solely at the original Nintendo Switch was showcased. The Switch has been around for eight years now. For all that it’s underpowered and can’t keep up with the big boy consoles in terms of raw processing capacity, being the portable, family-friendly option has been more than good enough. The Nintendo Switch is currently the third-best-selling video game console in history. It’s had a very, very successful run, but now the twilight fast approaches in these last days before the successor comes to the fore. Now is the end of an era.
So I thought I’d join the crowd and whip up my own little retrospective on what being one of those millions of Switch owners has meant for me ever since I bought my first one more than five years ago. What my favourite games have been, how the system has been around through the changing seasons of my life, and what I’m looking forward to next. Let’s-a go!
2019 - Year One
Way back in September 2019, Nintendo released the Switch Lite: a lightweight, budget version of the Switch which was portable only. A giant GameBoy basically. I grew up glued to my GameBoy Advance, so that was fine by me. I already had a PS4 and couldn’t justify buying a whole second console in the original Switch, portable or not. But a smaller handheld to bring to work and around the house? That was fine.
The Elder Scrolls V: Skyrim was the selling point, actually. I loved Skyrim on the Xbox 360 (one of the earliest articles on this blog is fanfiction about my very first character) and the idea of having such a vast open world in the palms of my hands was downright novel. Nowadays we take such things for granted. Forget consoles; there are vast open world games on phones. Back in the day though, that seemed like a miracle. I also liked the fact that the Switch version included all of the DLC expansions which I never tried the first time around, vampires and werewolves and cultists, oh my.
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The Elder Scrolls V: Skyrim |
I also bought Final Fantasy XII: The Zodiac Age not long afterwards. Likewise, I loved the original game on the Playstation 2 in my teens, and this new Zodiac Age version changed things up by dividing everyone into Job classes instead of the original freeform levelling system that tended to make each character seem the same. I remember teaching every character healing magic because it was more efficient that way, for example. Now only specific Jobs like White Mage can patch you up. Not everyone is a fan of changes like these, but me? I live for this stuff. Class systems, baby. They’re the best thing about RPGs, whether Japanese or Western.
And then there was Pokemon Sword & Shield, which came out not long after the Lite’s launch in November. I hadn’t played a Pokemon game since those glory days of Pokemon on the GameBoy Advance as a kid. My cousin and I have been fans ever since and bought them at the same time, mine Sword and hers Shield. We both got busy exploring the British-inspired Galar countryside, trying to be the best and catch ‘em all.
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Pokemon Sword |
All this to say that nostalgia and experiencing new versions of old games and franchises was a major draw. It was also a nice distraction from the fact that my mom’s cancer was coming back.
2020 - The Pandemic
Yeah, so I was going to split this up by years at first. The COVID-19 pandemic defies such arbitrary definitions of time, however. The World Health Organization defines the pandemic as having begun in March 2020 and having ended in May 2023. For all intents and purposes, though, life started getting back to normal in 2022. So let’s set that as the endpoint before the next section.
Anyway, the pandemic threw a wrench into just about everything as industries, economies, and travel worldwide either slowed or ground to a halt. Governments all but shut down; working from home became a thing; and all of us were affected in some way or another by this new illness and the world’s attempts to contain it. But this is a games article, and one game dominated lockdown life: Animal Crossing.
Animal Crossing: New Horizons was released into a world where venturing outside was risky and social interaction severely limited. A game about living on your own sunny island together with anthropomorphic animal villagers, where friends and family could drop in and visit any time, was therefore destined for success. Animal Crossing was huge. Celebrities were playing it. Of course I gave it a shot too, and found island life to be cozy and relaxing, but also lacking in progression and adventure. I want games to be exciting, you know? Animal Crossing was a whole lot of people’s pandemic game, but that wasn’t it for me.
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Animal Crossing: New Horizons |
I’ll tell you what was my pandemic game: Hades. Releasing on the Switch in September 2020, I took note of this Greek mythology-inspired game about the son of Hades fighting his way up through the underworld in violent defiance of his father as he sought to find his long-lost mother, Persephone. My mom had just passed away in August, obviously this spoke to me. And I noticed something interesting: every reviewer and gaming website on the planet, or so it seemed, had nothing but glowing praise. Hades could do no wrong. So I bought it and joined the chorus.
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Hades (obviously) |
I adored Hades. This indie darling became one of my top five games of all time, which is still the only modern title to have achieved that dubious honour. (I’ve played a lot of games over the years.) I loved it enough to write my own review. Struggling against insurmountable odds as you fight the same battles over and over, becoming stronger and wiser and more capable over time, pushing further and farther than you ever could before, as your efforts affect not just yourself but the people around you for the better: now that’s a story I could get behind. Hades truly was one of the best games of the pandemic.
And finally a sadder tale of a game that never reached the lofty heights of either of those two previous titles: Spellbreak.
The conversation around the rise of live service, ‘forever’ games is much too large to be had here. They’re a high-risk, high-reward business plan. Successes like PUBG and Fortnite have a dedicated audience which sticks with them for years, a steady stream of money coming in for the developers and publishers as they produce more and more content for that game alone. Failures, however, die due to lack of interest. In recent years, the gaming landscape has been littered with the corpses of so many of these trend-chasing free-to-play titles which couldn’t find or retain enough of an audience to sustain them.
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Spellbreak |
Spellbreak released simultaneously on Switch, the other consoles, and PC in late 2020. I was already experienced with the business model by then. I’d played PUBG Mobile with friends and colleagues when it was all the rage. I’ve stuck with Hearthstone to this very day, a span of nearly ten years now. Spellbreak was something different. Another battle royale, sure. But this was about fighting with magic, not guns. Flying and teleporting and ghosting invisibly around a post-apocalyptic fantasy environment which would change over time as the story evolved.
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Spellbreak gameplay (captured on Nintendo Switch) |
Or that was what was supposed to happen. Sadly, Spellbreak just couldn’t break into an already crowded market. Though I was a devoted player throughout 2021, following pro streamers on YouTube and engaging in gameplay discussions on online forums like Reddit, matches soon became a ghost town of bots and a few other real players, if that. I finally gave up on the game in 2022. The servers shut down in 2023; the developer was bought out by Blizzard to work on World of Warcraft. As a last gesture of goodwill, they released a free Community Version of the game on PC that could be run by the few remaining players themselves. Spellbreak lives on there, if nowhere else.
Interlude - A Second Switch
In 2022, my turquoise Switch Lite’s screen abruptly flickered and started displaying a mix of horizontal and vertical lines while turned on. This was unexpected; I’d never heard of such a thing. I had seen a great deal of talk about stick drift, when the Switch’s control sticks became worn down internally and started to move by themselves during gameplay due to faulty input. It was one of the main complaints of naysayers when the Lite was released. People were saying that sending in a detachable Joy-Con controller for repairs was bad enough. If you got drift on a Lite, you’d have to send in the entire system.
I’ve been lucky enough that this has never happened to me. I’ve long suspected that rough usage is a factor here, but there are a plethora of accounts of people getting drift on their Switches within a few months or years of play, so I guess it just comes down to luck.
Anyway, I could have gotten it repaired. This seemed like a case of diminishing returns, however. I’d already had the device for three years, and what was to say that I wouldn’t get drift or some other additional problem later on? I opened up Mudah, which I used every now and then to both buy and sell games and consoles, and lo and behold, some dude was selling his purple Switch Lite for a significant discount. The purple model was only released in 2022; I knew the thing could only have a few months of usage on it at most. So I snapped it up and had a new, secondhand Lite the next day.
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My second Lite, which is still working fine today |
2022 - Year Three Onwards
In the wake of the pandemic and its restrictions, 2022 was a year of changes. I changed jobs not once, but twice, even if the second change was simply going back to my old workplace under new leadership and with new responsibilities. I also started traveling more. I’d barely been anywhere ever since I was a kid, even within Malaysia, and I guess that was when I started making up for lost time. Since then, I’ve gone on various trips to Singapore, Thailand, Kuala Lumpur, and other parts of Malaysia such as Penang, Melaka, and Pulau Tioman. My Switch went with me every time, even if I mostly just played during flights.
The theme of old things made new again continued. I picked up the Switch version of Kingdoms of Amalur: Re-Reckoning (yes, it’s a dumb name) which is a port of a fantasy action RPG that I briefly played on the Xbox 360 several years ago. It ended up being one of my most-played games on the Switch. Amalur is refreshingly outdated, a single-player World of Warcraft with hack-and-slash combat that’s straight out of other games from the 2000s like Darksiders and God of War (back when Kratos was still young and angry). You play as the chosen one in a colourful, Tolkienesque world at war with a Dark Lord and his invading army, embarking on an epic journey to save the world, all of which was downright comforting in its familiarity.
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Kingdoms of Amalur: Re-Reckoning (captured on Nintendo Switch) |
Fire Emblem: Three Houses and Metroid Dread, meanwhile, are two modern entries in long-running Nintendo franchises that successfully carry their respective series forwards into the future. One is a strategy JRPG where you move units around in chess-like battles against a backdrop of politics and pathos that could be described as a blend of Game of Thrones and Harry Potter, where the Gryffindor, Slytherin, and Hufflepuff kids grow up and go to war with one another. The other is a sidescrolling exploratory adventure (they’re called Metroidvanias nowadays; the original Metroid started the genre way back in 1986) that follows a solitary sci-fi heroine, intergalactic bounty hunter Samus Aran, as she navigates a labyrinthine planet using fluid action and movement abilities, fighting off alien creatures and killer robots at every turn. I loved them both, and I should really go back and play as the other two Houses in Fire Emblem. Black Eagles for the win.
And then there are games that took older graphics and modernized those too. Octopath Traveler is a love letter to classic turn-based JRPGs like Dragon Quest and Final Fantasy which featured an absolutely gorgeous blend of pixelated characters against detailed landscapes and backgrounds. The game was so successful that the company which produced them, Square Enix, took the ball and ran with it. The HD-2D style is here to stay, both in new original games and also remakes of older ones.
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Octopath Traveler (captured on Nintendo Switch) |
Some Negatives
So here’s where, in the interest of fairness, I should explain why I associate the Switch with three main types of games: first-party Nintendo games which were custom-made for the Switch; indies like Hades which don’t require a lot of processing power; and older games like Skyrim and Amalur which run well on the Switch for the same reason. This is because modern games that are ported to the Switch tend to suck.
Ahem; major compromises are required. At the end of the day, the Switch just isn’t very strong. It was already considered underpowered during the last generation compared to the PS4 and Xbox One. Now we’re well into the PS5 and Xbox Series X/S generation and the Switch is an aging grandparent in comparison. At one point, I bought The Witcher III: Wild Hunt on sale since the reviews called it a miracle port. And yes, I suppose it was a miracle that they were able to get such a massive game running on the Switch. But it sure was blurry. More recently, I got Hogwarts Legacy on sale and was similarly unimpressed. It is playable, I’ll give it that.
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Pokemon Scarlet (captured on Nintendo Switch) |
And the crowning example is Pokemon Scarlet and Violet, a particularly damning one since Pokemon is a Nintendo first-party franchise and the House of Mario is known for requiring a certain level of quality and polish. Not this time though. Sword and Shield in 2019 were fine, not pushing any boundaries but certainly not bad either. Scarlet/Violet in 2022 were not fine, launching with bugs and glitches galore and graphics that looked worse than the PS2 games I was playing fifteen years ago. This is at least partly down to issues with development; these games were definitely rushed and Game Freak, the company which makes them, is surprisingly small with just 200+ employees. But the Switch’s capabilities are also a factor here.
2025 - Present Day
And that brings us to the conclusion of this long and rambling reminiscence. After buying a bunch of games on sale over the years and being gifted others, including several of those listed above (thanks again, you know who you are!) I still have a sizable library* to get through. That's not even counting other games like Hearthstone, other activities like reading and watching anime, and the constant lure of social media. I've got more than enough to keep me busy for quite a while.
At the same time, I do feel like it’s time for an upgrade. Hades II is already out on PC. Now that Microsoft seems to be going the way of Sega, there are rumours that Halo, of all things, will be coming to Sony and Nintendo platforms. And there have been so many cool big-budget games that have come out in recent years such as Elden Ring and Baldur’s Gate 3 that would never work on the Switch. But the Switch 2? Now we’re talking.
Technology is marching ever forwards. I don’t intend on buying a Switch 2 at launch, it’ll almost certainly be too expensive and sold out everywhere. But a year or two down the line, perhaps. We shall see. It’s been a long and interesting road with the OG Switch, and I’m confident that things will only get better with the successor. Nintendo’s next generation is about to begin.
* I dislike the term ‘backlog’, which implies some sort of productivity issue at play for what is supposed to be a leisure activity, like I didn’t hit my gaming quota for the month or something. What I have is a library of games that I can dip in and out of whenever I want.