I’m going to say this front and centre: Hades is incredible. This is, hands down, one of the best games of the year. It’s polished in just about every way you can think of.
You are Zagreus, rebellious son of Hades, who is fed up with
the grim drudgery of his father’s domain. Armed with your trusty Stygian Blade,
you resolve to escape and reach the world of the living. The gods of Olympus send help in
the form of godly powers which add to your destructive prowess. You hack and
slash your way through your father’s demonic hordes, until finally one
loathsome foe ends your miserable life. Your body sinks into a pool of blood…
But you’re a god too, remember?
You rise from a crimson pool within the House of Hades.
Shades linger nervously along the hall. The cheery Hypnos, God of Sleep,
comments on your death. The giant three-headed hound, Cerberus, lounges on
guard duty, always willing to be petted. And at his massive desk, Hades himself
looks up from his infernal parchment-work and sneers at your foolish attempt to
escape. Welcome home, boy.
No matter. The maternal Nyx, Goddess of Night, encourages you in your next attempt. Your stalwart mentor, the hero Achilles (deceased), tells you to believe in your training. Feeling just a little stronger, a little wiser, you steel your resolve and begin your escape once again through the shifting walls of Tartarus.
THERE IS NO ESCAPE
Hades is a roguelike, a genre of video game I had absolutely
no interest in before. Roguelikes are characterized by randomly generated
levels and the spectre of permadeath. You fight your way as far as you can,
die, and then start all over again from the beginning. Fun, right? But the
thing is, in Hades that is fun. It’s incredibly fun. Hades is so
well-made that it raises the bar up to Mount Olympus itself.
Again, the core premise of roguelikes is the randomness: no
two runs are ever alike. The vast chambers of the underworld are always realigning
themselves against you. But the core gameplay loop is the same. You start out
with a sword and soon unlock other weapons such as a shield, a spear, and more.
These play very differently, but you always have a basic attack, a stronger
special move, a dash to escape or flank your foes, and a limited ranged attack
called a Cast. Destroy all enemies within a room and you earn a reward. The
doors unlock; you can then see what rewards will come next and must choose
between them.
Chthonic keys unlock new weapons; gemstones are used to purchase decorations and work orders from the House Contractor which alter the underworld itself. Nectar can be gifted to your friends to improve your relationships, and Darkness unlocks passive abilities via the Mirror of Night that hangs in your bedroom, courtesy of Nyx. And then there are boons from your extended family on Olympus.
The Olympians’ powers fall into distinct classes that augment
your moveset. Zeus in his munificence grants you lightning effects; Poseidon
governs tidal impacts which slam enemies away from you; Athena’s boons revolve
around shields and deflection. And so on. You’ll be given a choice of three
boons each time you meet a god or goddess but can never predict exactly which will
be on offer. Gain the right combination of powers, though, and you may even be
granted a Duo boon, in which two Olympians combine their might to give you
something extra special.
Apart from all that, there could also be gold to buy
items from Charon, the skeletal ferryman of souls who moonlights as a merchant;
Poms of Power to power up a single boon; centaur hearts to increase your
health. Rarest of all is the Daedalus Hammer, which alters your weapon itself.
Always pick the Hammer! The abilities it grants are literally game-changing and
will make multiple playthroughs with the same weapon quite different indeed.
And that still isn’t all there is to ransacking the
underworld.
All in all, the excitement of fighting your way out of the
depths of hell to earn new powers and abilities never gets old. The constant
desire to see what the next chamber will offer is a powerful hook. You’re
always wondering whether this is the build that will take you all the way to
victory.
Even if you die, you won’t mind that much. Returning
to the House of Hades lets you spend your ill-gotten gains, trade insults with
your dad, and talk to your friends. Because dying leads to the other half of
Hades’ brilliant equation: the story.
ALL THE UNDERWORLD’S A STAGE
Hades is not the kind of game you expect to have a deep
focus on plot, characterization, and witty dialogue. Fully voiced, no less! And
yet it does.
Every time you return home, the characters have new things to say, new threads of plot to unfurl. It’s these snippets of story that soften the blow of dying again and winding up right back where you started. Because home won’t be the same. You’ll see new interactions between characters. Gift someone with Nectar and your bond with them grows, often leading to new subplots further down the line. New faces will turn up as the story goes on. They won’t always be there when you return either. Characters come and go, reinforcing the sense that they have their own lives (or afterlives). They aren’t just hanging around for your benefit.
The same applies for everyone you meet while trekking through the diverse regions of the underworld. The Olympians will comment on your choice of weapon, the other gods you've met, the farthest you’ve gone, and more. It’s almost frightening, the number of things the game is keeping track of. I once lost to the final boss by a sliver of health; back home, Zagreus complained to Nyx that he’d been so close! Exactly what I was thinking.
And there's just so much dialogue. It took me over twenty escape attempts before I ever heard someone repeat themselves. Even that was a generic line of filler. The actual narrative does not repeat; there's always something new. Apparently, the game has more spoken dialogue than the entire text of The Fellowship of the Ring. Which is a lot.
It helps that the characters have such distinct personalities. Despite his rebelliousness, Zagreus is courteous and concerned with his friends and family’s welfare. He also has some biting sarcasm and isn’t afraid to use it. Hades is full of bitterness, rage, and an iron sense of purpose, reminiscent of Kratos from God of War. Nyx is ethereal, an immensely powerful goddess in her own right. Achilles is a patient mentor, a former hero now past his prime. Skelly is a sentient skeleton who makes wisecracks in a Brooklyn accent, because why not?
The Olympians are similarly unique. Aphrodite is seductive, flirtatious, and quick to jealousy; Artemis is an introverted huntress who keeps her own company; Ares is a charming psychopath who delights in all the blood you’re shedding. Et cetera. The developers also made it a point to be inclusive in their character designs. Many are dark-skinned or Asian, not just the usual Caucasian stereotypes. It’s a refreshing take on Greek mythology. Their explanation makes sense too. If the gods rule over all the world, why should they only resemble the Greeks?
Oh, and it doesn’t hurt that they’re all hot as hell (pun totally intended).
AS LONG AS IT TAKES
Supergiant Games is, I confess, not a developer I’d ever
paid attention to. Oh, I’d heard good things about Bastion, but never picked it
up. Hades makes them stand out on the map, most assuredly so. In this newest
offering, they’ve created a masterpiece: the gorgeous level design, vast array
of powers and weapons, and endlessly addictive combat. And of course, the
quality of the writing.
At heart, Hades is a family drama. This is a story about
people who’ve had an eternity to nurse old wounds; a tale of broken
relationships and the struggle to heal and move forwards. Zagreus has heartfelt
reasons for wanting to reach the surface. Hades’ anger and frustration with his
unruly offspring belie deeper emotions. The dynamics between father, son, and
the rest of their fractured family are far more complex than meets the eye. Amidst
his unceasing battle to break free against impossible odds, Zagreus finds
himself and his relationships with others forever changed along the way.
Really, I’m still coming up with good things to say here.
From the nuanced storytelling to the epic gameplay to the insane replayability,
this is one of the best games I’ve ever played. Hades absolutely deserves the
nomination for Game of the Year. It’s got my vote.
Played on Nintendo Switch Lite for over sixty hours and
counting. Saw the credits roll after fifty-nine escape attempts. Favourite
weapons: The Stygian Blade, the Heart-Seeking Bow, and the Eternal Spear.